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Finishing Move
Finishing moves are typically moves that end a fight in a traditional fighting game.
Appears in 251 games
First appeared in Battle Chess
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Rocket Jump
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
Appears in 54 games
First appeared in Sparkster
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Wallhack
A common cheat in multiplayer first-person shooters that allows people to see and/or shoot through solid walls and objects.
Appears in 13 games
First appeared in Quake
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Combo
Typically found in fighting games, combos are a series of strung-together moves.
Appears in 894 games
First appeared in Flash Boy
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Skiing
This exploitation of the original Starsiege: Tribes' physics model speeds up player movement down declining surfaces.
Appears in 56 games
First appeared in Skiing
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Fog of War
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Appears in 272 games
First appeared in Advanced Dungeons & Dragons Cartridge
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Boxer
A boxer is someone who participates in the sport of boxing.
Appears in 110 games
First appeared in Knock Out
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Ninja
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Appears in 578 games
First appeared in Sasuke vs Commander
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Cloak
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Appears in 99 games
First appeared in Combat
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Fatality
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Appears in 64 games
First appeared in Battle Chess
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Gamebreaker
The Gamebreaker concept was ushered in by the EA Big games. It is essential a power up that builds during gameplay and allows a player to unleash a flurry of powerful attacks when used.
Appears in 12 games
First appeared in NBA Street
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Teleportation
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Appears in 555 games
First appeared in Asteroids
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Speed Blur
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Appears in 85 games
First appeared in Speed Race
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Quick Time Event
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Appears in 292 games
First appeared in Wild Gunman
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Wall Jump
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Appears in 228 games
First appeared in Rastan
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Uber Trick System
The Uber Trick System was first introduced in SSX Tricky and is a meter, that when full, allows the user to perform extra special tricks.
Appears in 9 games
First appeared in Airboarder 64
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Projectile
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Appears in 203 games
First appeared in Galactic Warriors
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Easter Egg
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Appears in 285 games
First appeared in Videocart-4: Spitfire
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Double Jump
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Appears in 448 games
First appeared in Dragon Buster
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